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Media composition and narrative performance at school
Author(s) -
Fusai C.,
Saudelli B.,
Marti P.,
Decortis F.,
Rizzo A.
Publication year - 2003
Publication title -
journal of computer assisted learning
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.583
H-Index - 93
eISSN - 1365-2729
pISSN - 0266-4909
DOI - 10.1046/j.0266-4909.2003.00018.x
Subject(s) - narrative , computer science , multimedia , composition (language) , presentation (obstetrics) , process (computing) , mathematics education , human–computer interaction , psychology , linguistics , operating system , medicine , philosophy , radiology
POGO is a distributed learning environment that allows children to create stories by connecting physical and virtual worlds. The environment is composed of several interactive tools that children use to compose, edit and perform stories. Together with teachers, five pedagogical objectives were defined as goals to be achieved in narrative. The pedagogical objectives drove the entire POGO design process and constituted a solid reference for the different evaluations undertaken during the project. This paper, after a brief introduction and a presentation of the POGO world, illustrates how the interaction with the POGO Tools supports the fulfilment of the pedagogical objectives.