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Incorporation of physical optics effects and computation of the Legendre expansion for ray‐tracing phase functions involving δ‐function transmission
Author(s) -
Mishchenko Michael I.,
Macke Andreas
Publication year - 1998
Publication title -
journal of geophysical research: atmospheres
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.67
H-Index - 298
eISSN - 2156-2202
pISSN - 0148-0227
DOI - 10.1029/97jd03121
Subject(s) - ray tracing (physics) , geometrical optics , optics , physics , computation , diffraction , phase (matter) , physical optics , convolution (computer science) , scattering , legendre polynomials , ray , legendre function , function (biology) , refraction , computational physics , mathematics , computer science , algorithm , quantum mechanics , machine learning , evolutionary biology , artificial neural network , biology
The standard geometric optics (GO) technique predicts that the phase function for large nonspherical particles with parallel plane facets (e.g., hexagonal ice crystals) should have an infinitesimally narrow δ‐function transmission peak caused by rays twice transmitted (refracted) in exactly the forward scattering direction. However, exact T ‐matrix computations and physical considerations based on the Kirchhoff approximation suggest that this peak is an artifact of GO completely ignoring physical optics effects and must be convolved with the Fraunhofer pattern, thereby producing a phase function component with an angular profile similar to the standard diffraction component. This convolution can be performed with a simple procedure which supplements the standard ray‐tracing code and makes the computation of the phase function and its Legendre expansion both more physically realistic and more accurate.

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