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P2‐571: A STEP FORWARD IN INTEGRATING HEALTHCARE AND VOICE‐ENABLED TECHNOLOGY: CONCEPT DEMONSTRATION WITH DEPLOYMENT OF AUTOMATIC MEDICAL CODING MODEL AS AN AMAZON “ALEXA” SKILL
Author(s) -
Ravindranath Pradeep Anand,
Hong Phuoc,
Rafii Michael S.,
Aisen Paul S.,
Jimenez-Maggiora Gustavo
Publication year - 2018
Publication title -
alzheimer's and dementia
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 6.713
H-Index - 118
eISSN - 1552-5279
pISSN - 1552-5260
DOI - 10.1016/j.jalz.2018.06.1266
Subject(s) - computer science , cloud computing , software deployment , coding (social sciences) , world wide web , voice command device , web service , multimedia , artificial intelligence , software engineering , operating system , statistics , mathematics
are likely to adhere to treatment plan. An intervention using latest Information technology with a Virtual reality (VR) environment could prove useful. This study hopes to assess the feasibility of Virtual reality for the purpose of cognitive enhancement. Methods: 7 Healthy participants from the community (ages 25–52) were assigned to a 15 minutes Virtual Reality tutorial with 14 tasks to complete. The tasks include training of Virtual Reality navigation and controller usage. The accuracy of the performance of participants and completion time were analysed to evaluate the clarity of the tutorial and the ease of use of the Virtual Reality environment. The researchers obtained assessment of participants’ experience using a 14-item questionnaire, rated using a 5-point scale. Behaviour indices of distress were also recorded, as observed by the researchers and feedback from the participants. Results: All 7 participants (Mean Age: 31.85 Years Old, Mean education: 13.57 Years) have no prior experiencewith VR games and the performance of the participants range from 8 points to 14 points, with better performance and quicker completion time in the younger participants than older participants. Level of physical discomfort was not significantly different between the age groups with 1 participant feeling motion sickness. All participants agree that the tutorial and VR environment was easy to acclimatize to and all expressed interest to return for follow up sessions. Conclusions: The preliminary results suggest that VR is not difficult to learn and familiarize with and discomfort level was low as long as the sessions were limited to a short duration. Further evaluations need to be conducted to determine the cost effectiveness of running the session as the set up duration and technical troubleshoot was observed to be a major challenge.

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