z-logo
Premium
Beer's Viable System Model and Luhmann's Communication Theory: ‘Organizations’ from the Perspective of Meta‐Games
Author(s) -
Johnson Mark William,
Leydesdorff Loet
Publication year - 2013
Publication title -
systems research and behavioral science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.371
H-Index - 45
eISSN - 1099-1743
pISSN - 1092-7026
DOI - 10.1002/sres.2222
Subject(s) - autopoiesis , context (archaeology) , viable system model , sociology , social system , perspective (graphical) , systems theory , epistemology , game theory , information system , computer science , knowledge management , social science , economics , cybernetics , artificial intelligence , philosophy , political science , law , microeconomics , paleontology , biology
Beyond the descriptions of ‘viability’ provided by Beer's Viable System Model, Maturana's autopoietic theory or Luhmann's communication theory, questions remain as to what ‘viability’ means across different contexts. How is ‘viability’ affected by the Internet and the changing information environments in a knowledge‐based economy? For Luhmann, social systems like businesses are coordination systems that do not ‘live’ as viable systems but operate because they relieve human beings from environmental complexity. We situate Beer's concept of viability with Luhmann's through analyzing the way that ‘decisions’ shape organizations in an information environment. Howard's (1971) meta‐game analysis enables us to consider the ‘viable system’ as an ‘agent system’ producing utterances as moves in a discourse game within the context of its information environment. We discuss how this approach can lead to an accommodation between Beer's practical orientation and Luhmann's sociological critique where the relationship between viability, decision and information can be further explored. Copyright © 2013 John Wiley & Sons, Ltd.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here