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Implementation of a TMO‐structured real‐time airplane‐landing simulator on a distributed computing environment
Author(s) -
Lee MinGu,
Lee Sunggu,
Kim K. H. Kane
Publication year - 2004
Publication title -
software: practice and experience
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.437
H-Index - 70
eISSN - 1097-024X
pISSN - 0038-0644
DOI - 10.1002/spe.620
Subject(s) - computer science , airplane , real time simulation , real time computing , simulation , real time operating system , object oriented programming , flight simulator , operating system , engineering , aerospace engineering
In real‐time simulation, the simulated system should display the same (or very close) timing behavior as the target system. The simulation accuracy is increased as the simulation time unit is decreased. Although there are several models for such systems, the TMO model is particularly appropriate due to its natural support for real‐time distributed object‐oriented programming. This paper discusses the results of the implementation of a real‐time airplane‐landing simulator on a distributed computing environment using the TMO model. Copyright © 2004 John Wiley & Sons, Ltd.