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Design and implementation aspects of an experimental C++ programming environment
Author(s) -
Sametinger J.,
Schiffer S.
Publication year - 1995
Publication title -
software: practice and experience
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.437
H-Index - 70
eISSN - 1097-024X
pISSN - 0038-0644
DOI - 10.1002/spe.4380250202
Subject(s) - computer science , preprocessor , programmer , programming language , software engineering , software , macro , class (philosophy) , source code , software system , object oriented programming , software development , artificial intelligence
A good programming language alone is not sufficient for economic software production. The programming environment has a significant influence on the productivity of software engineers. Providing a programmer with information about an object‐oriented software system requires extracting information from the source code, e.g. class, method and variable names. We use separate structure files for holding this information and take advantage of proven tools such as make and the C preprocessor for keeping the structure files up to date and for processing software systems that heavily use macros. In this paper we describe the concepts used for comfortable processing of C++ software systems, and discuss interesting design and implementation aspects, including structure files, the applied make mechanism and the exploitation of the C preprocessor.

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