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Using the programming walkthrough to aid in programming language design
Author(s) -
Bell Brigham,
Citrin Wayne,
Lewis Clayton,
Rieman John,
Weaver Robert,
Wilde Nick,
Zorn Benjamin
Publication year - 1994
Publication title -
software: practice and experience
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.437
H-Index - 70
eISSN - 1097-024X
pISSN - 0038-0644
DOI - 10.1002/spe.4380240102
Subject(s) - software walkthrough , computer science , c programming language , fourth generation programming language , programming language , software engineering , programming language specification , first generation programming language , programming domain , human–computer interaction , inductive programming , programming paradigm , software , software development , functional logic programming , software construction
The programming walkthrough is a method for assessing how easy or hard it will be for users to write programs in a programming language. It is intended to enable language designers to identify problems early in design and to help them choose among alternative designs. We describe the method and present experience in applying it in four language design projects. Results indicate that the method is a useful supplement to existing design approaches.

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