Premium
50‐2: LED‐Based Next Generation Immersive Virtual Reality
Author(s) -
Hergert Steffen,
Bues Matthias,
Riedel Oliver
Publication year - 2021
Publication title -
sid symposium digest of technical papers
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.351
H-Index - 44
eISSN - 2168-0159
pISSN - 0097-966X
DOI - 10.1002/sdtp.14776
Subject(s) - virtual reality , computer science , human–computer interaction , augmented reality , immersive technology , optical head mounted display , quality (philosophy) , projection (relational algebra) , mixed reality , computer graphics (images) , multimedia , computer vision , philosophy , epistemology , algorithm
Currently, head mounted displays are the most widely used variant of Virtual Reality (VR) systems. While offering reasonable quality at moderate prices, their inherent limitation is that they isolate users from their surroundings, especially other persons in the room. Immersive VR systems with large fixed screens, such as CAVEs and Powerwalls, remain the preferable technology when maximum quality and unencumbered interpersonal communication is required. However, the state‐of‐the‐art of this technology is limited to a single users' view, with the others only seeing a more or less distorted image. Moreover, they are mostly using on rear projection, with its inherent drawbacks on brightness, contrast, and space requirements. In this paper we propose a novel multi‐viewer immersive VR system based on LED display technology, which will overcome these limitations, leading to a new quality of co‐located collaborative VR.