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29‐4: Invited Paper: Human Eye's Sharp Vision Area Stabilization for VR Headsets
Author(s) -
Alexandrov Vladimir,
Chertopolokhov Viktor
Publication year - 2021
Publication title -
sid symposium digest of technical papers
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.351
H-Index - 44
eISSN - 2168-0159
pISSN - 0097-966X
DOI - 10.1002/sdtp.14694
Subject(s) - computer vision , rendering (computer graphics) , computer science , artificial intelligence , virtual reality , eye tracking , computer graphics (images)
Modern VR headsets have high‐resolution screens sufficient for clear vision, but tracking delays, virtual motion as well as low framerate that leads to users having motion sickness disrupt it. This paper studies different ways to stabilize an image on the fovea (eye retina's central area): the possibilities of motion forecast, galvanic stimulation, and foveated rendering.