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19‐4: Research on Reducing Motion Sickness of Playing First Person Shooting VR Game with Texture Blur
Author(s) -
Tsai Ting-Lan,
Chuang Chih-Hao,
Chen Chien-Yu,
Wu Pei-Jung,
Chen Hung-Wei
Publication year - 2020
Publication title -
sid symposium digest of technical papers
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.351
H-Index - 44
eISSN - 2168-0159
pISSN - 0097-966X
DOI - 10.1002/sdtp.13857
Subject(s) - motion sickness , texture (cosmology) , motion (physics) , computer vision , artificial intelligence , computer science , motion blur , simulation , psychology , computer graphics (images) , image (mathematics) , psychiatry
In order to reduce motion sickness (MS), texture blur (TB) was used on the 3D objects in the First Person Shooting VR game. Simulator Sickness Questionnaire and ECG data were analyzed in our study, and significant differences were found by comparing “with TB” and “without TB” conditions.

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