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P‐3.3: High Definition OLED‐on‐Silicon Micro‐display Based on Human Visual Characters
Author(s) -
Gao Qin,
Yu Yunsen,
Chen Wendong,
Mu Tingzhou,
Ji Yuan
Publication year - 2019
Publication title -
sid symposium digest of technical papers
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.351
H-Index - 44
eISSN - 2168-0159
pISSN - 0097-966X
DOI - 10.1002/sdtp.13614
Subject(s) - human visual system model , computer science , rendering (computer graphics) , virtual reality , computer graphics (images) , frame rate , refresh rate , computer vision , human eye , redundancy (engineering) , artificial intelligence , optical head mounted display , image quality , image (mathematics) , operating system
As users demand higher refresh rates and frame rates, the amount of data in the virtual reality field is also growing. There is a large visual perception redundancy in the image source transmitted by the micro‐display system. In this paper, an OLED‐on‐silicon micro‐display system based on human visual characters is designed to solve the problem of high data bandwidth transmission in head‐mounted virtual reality applications. The experimental results show the multi‐resolution image fusion compression algorithm based on the visual perception of human eye has the good data compression ratio. The proposed method meets the visual perception of the human eye. It has good rendering quality, which meets the real‐time rendering requirements of the OLED‐on‐silicon micro‐display in the virtual reality embedded environment.

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