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3‐4: Doubling the Pixel Density of Near‐eye Displays
Author(s) -
Zhan Tao,
Lee Yun-Han,
Wu Shin-Tson
Publication year - 2018
Publication title -
sid symposium digest of technical papers
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.351
H-Index - 44
eISSN - 2168-0159
pISSN - 0097-966X
DOI - 10.1002/sdtp.12479
Subject(s) - pixel , synchronizing , computer graphics (images) , wearable computer , computer science , liquid crystal display , computer vision , artificial intelligence , virtual reality , optoelectronics , physics , embedded system , telecommunications , transmission (telecommunications)
We use a fast‐switching liquid crystal phase deflector to boost the pixel density for near‐eye displays. Through synchronizing and computational factorization, we could double the pixel density. This compact image shifter can be integrated into wearable devices for increasing the field of view or reducing the screen door effect of a virtual reality or augmented reality display.

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