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P‐148: A Continuous Variable Lens System to Address the Accommodation Problem in VR and 3D Displays
Author(s) -
Jamali Afsoon,
Yousefzadeh Comrun,
McGinty Colin,
Bryant Douglas,
Bos Philip
Publication year - 2018
Publication title -
sid symposium digest of technical papers
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.351
H-Index - 44
eISSN - 2168-0159
pISSN - 0097-966X
DOI - 10.1002/sdtp.12369
Subject(s) - fresnel lens , accommodation , lens (geology) , virtual reality , aperture (computer memory) , computer science , stereo display , focus (optics) , optics , liquid crystal display , computer graphics (images) , physics , artificial intelligence , acoustics
The focus cue is a continuing concern within the field of Virtual Reality (VR), Augmented Reality (AR) and 3D displays. Although liquid crystal (LC) based lens is an excellent candidate for tunability, a major problem with VR/3D application is a need for large aperture not inhibiting the field of view, but that also maintains a reasonable switching time. In this paper we discuss results with two systems that can be used for such application. We present the result of user preference for an approach using a Fresnel lens structure, and propose a second design that is a hybrid system comprised of refractive Fresnel and Pancharatnam‐Berry LC lenses. Our study presents a compact, large aperture, fast and tunable optic that can be used in numerous applications including VR/3D systems.

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