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36‐2: Invited Paper : Lasers, Lamps, or Phosphors – Choices for the Future of Digital Cinema
Author(s) -
Perkins Michael,
Koebel Alen
Publication year - 2017
Publication title -
sid symposium digest of technical papers
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.351
H-Index - 44
eISSN - 2168-0159
pISSN - 0097-966X
DOI - 10.1002/sdtp.11687
Subject(s) - movie theater , mainstream , phosphor , laser , set (abstract data type) , projection (relational algebra) , computer science , multimedia , optics , computer graphics (images) , engineering physics , art , engineering , optoelectronics , visual arts , materials science , physics , political science , algorithm , law , programming language
The first generation of digital‐cinema projectors has now been deployed into the majority of movie theaters around the world. The illumination technology used for that first generation was xenon lamps. When that choice was made xenon was the only viable technology that could achieve digital cinema’s goals. Today, cinema has a new set of challenges and a new set of technologies to choose from. Now that laser and laser‐phosphor are mainstream illumination technologies cinema‐projection engineers have an entirely new set of design decisions to make.