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50‐3: A Full Windshield Head‐Up Display using Simulated Collimation
Author(s) -
Coni Philippe,
Hourlier Sylvain,
Gueguen Aude,
Servantie Xavier,
Laluque Laurent
Publication year - 2016
Publication title -
sid symposium digest of technical papers
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.351
H-Index - 44
eISSN - 2168-0159
pISSN - 0097-966X
DOI - 10.1002/sdtp.10772
Subject(s) - windshield , head up display , head (geology) , collimated light , computer graphics (images) , computer science , optics , geology , artificial intelligence , physics , engineering , paleontology , aerospace engineering , laser
A 3D Stereoscopic Head‐Up Display (HUD) using direct projection on a transparent screen is presented. Symbol incrustation on the real world (Augmented Reality) is performed by using simulated collimation offering a large eye‐box, in excess of conventional HUD. Experimentation performed on this system shows that Accommodation‐Vergence issues, occurring when looking outside while reading on a foreground screen can be acceptable for a screen distance greater than 60 cm, and comfortable from 1.7 m.
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