z-logo
Premium
Lithium hindsight 360: Increasing access and ensuring preservation of virtual reality narratives
Author(s) -
Kim Eugenia S.
Publication year - 2019
Publication title -
proceedings of the association for information science and technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.193
H-Index - 14
ISSN - 2373-9231
DOI - 10.1002/pra2.87
Subject(s) - hindsight bias , narrative , brainstorming , virtual reality , computer science , process (computing) , human–computer interaction , multimedia , aesthetics , psychology , art , social psychology , artificial intelligence , literature , operating system
This alternative event combines a virtual reality (VR) demonstration and interactive discussion to brainstorm access and preservation strategies for individual VR creators. A specific challenge to address will be how to build these considerations into the creative process rather than after the work has been completed. The Lithium Hindsight 360 medical humanities narrative will be used as the demo to raise additional questions about ethics that may not normally be present in a new media artwork.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here