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Fake it to make it , media literacy, and persuasive design: Using the functional triad as a tool for investigating persuasive elements in a fake news simulator
Author(s) -
Urban Alex,
Hewitt Carl,
Moore Joi
Publication year - 2018
Publication title -
proceedings of the association for information science and technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.193
H-Index - 14
ISSN - 2373-9231
DOI - 10.1002/pra2.2018.14505501174
Subject(s) - credibility , misinformation , social media , usability , media literacy , psychology , persuasive technology , literacy , computer science , applied psychology , persuasion , internet privacy , social psychology , human–computer interaction , world wide web , pedagogy , computer security , political science , law
How can we motivate social media users to critically analyze potential misinformation? Video games may be one way. This project presents research on a social‐impact game, Fake It to Make It , which positions players as for‐profit misinformation disseminators. Drawing upon the BJ Fogg's Functional Triad for Persuasive Computers and paying particular attention to the usability and perceived credibility of Fake It to Make It , this research analyzed the game from a persuasive design lens using player‐participant data. This was accomplished through screen‐captured gameplay as well as interviews and retrospective think‐alouds. Additionally, to determine if the game affects abilities to assess claims on social media, pre‐ and post‐intervention media literacy assessments were utilized. With this data, the researchers provide design recommendations to increase usability, influence procedural knowledge on social media, and promote continued gameplay and greater emotional/behavioral impact.