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Heuristic evaluation of an information literacy game
Author(s) -
Guo Yan Ru,
Goh Dion HoeLian
Publication year - 2016
Publication title -
proceedings of the association for information science and technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.193
H-Index - 14
ISSN - 2373-9231
DOI - 10.1002/pra2.2016.14505301107
Subject(s) - heuristic , information literacy , computer science , literacy , graphics , mathematics education , heuristic evaluation , multimedia , human–computer interaction , psychology , world wide web , artificial intelligence , pedagogy , usability , computer graphics (images)
Among the many information literacy games that have been developed, evaluations have mostly relied on anecdotal quotations, or procedures which were neither systematic nor rigorous. This study adopted the heuristic evaluation method with end‐users to evaluate an information literacy game for tertiary students. Participants identified problems with the game according to the Heuristic Evaluation of Playability framework. We proposed to extend the HEP framework by including two more categories on characters/graphics and pedagogical effectiveness.

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