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Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action
Author(s) -
Pate Joshua W.,
Heathcote Lauren C.,
Simons Laura E.,
Leake Hayley,
Moseley G. Lorimer
Publication year - 2020
Publication title -
paediatric and neonatal pain
Language(s) - English
Resource type - Journals
ISSN - 2637-3807
DOI - 10.1002/pne2.12015
Subject(s) - action (physics) , call to action , psychology , dissemination , quality (philosophy) , medical education , science education , public relations , pedagogy , medicine , computer science , political science , business , advertising , telecommunications , philosophy , physics , epistemology , quantum mechanics
Engaging youth in evidence‐based health education has the capacity to positively impact their experiences of health and illness across the lifespan. In particular, pain science education is now an established part of the treatment arsenal for persistent pain conditions in adults, and there are calls to build educational resources for youth with pain. In this paper, we argue that high‐quality online animated videos are a potentially excellent medium to engage youth at a mass level in pain science education. We present and compare two collaborations between clinician‐scientists and industry to create and disseminate online animated videos for pain science education (“Mysterious Science of Pain” and “Tame the Beast”). We discuss the advantages, disadvantages, and methods of evaluation for each approach, as well as summarizing overall lessons learned. We provide this information as a guiding framework for clinician‐scientists to collaborate with industry in building engaging and impactful health education resources for young people.

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