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Evaluation of a Game Based Tele Rehabilitation Platform for In‐Home Therapy of Hand‐Arm Function Post Stroke: Feasibility Study
Author(s) -
Szturm Tony,
Imran Zoya,
Pooyania Sepideh,
Kanitkar Anuprita,
Mahana Bhuvan
Publication year - 2021
Publication title -
pmandr
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.617
H-Index - 66
eISSN - 1934-1563
pISSN - 1934-1482
DOI - 10.1002/pmrj.12354
Subject(s) - rehabilitation , physical medicine and rehabilitation , physical therapy , medicine , intervention (counseling) , test (biology) , stroke (engine) , nursing , engineering , biology , mechanical engineering , paleontology
Background There is a need for innovation to improve compliance and accessibility of rehabilitation programs for individuals with acquired brain injuries. A computer game‐assisted tele‐rehabilitation platform (GTP) has been developed to address this need. With the novel application of a miniature inertial computer mouse and taking advantage of the wide variety of computer games, the GTP can provide engaging exercises for rehabilitation of upper extremity motor skills. Objective To determine the feasibility and acceptability of the game‐assisted home exercise program for upper extremity rehabilitation for people with stroke. The treatment effect was also measured after 16 weeks of intervention. Design A feasibility study. Setting College of Rehabilitation Science, University of Manitoba. Participants Ten stroke clients. Intervention Participants received three to four initial clinically supervised therapy sessions for training with the game assisted therapy program. Once trained, participants continued the program at the home for 16 weeks, four times per week. Main Outcome Measures Feasibility was evaluated based on retention rate and compliance. Semistructured interviews after the completion of the program were done to assess acceptability of the program. Quantitative analysis included (1) the Wolf Motor Function Test A and B and (2) a computerized performance‐based assessment of specific object manipulation tasks that required a combination of finger, wrist, elbow and shoulder motion. Results Findings demonstrated the feasibility and acceptability of the home tele‐rehab program. Eight of the 10 participants fully complied with the 16‐week exercise program. Two participants had difficulty with computer operations and did not complete the program. For the eight participants who completed the program, there was a substantial improvement from pre‐ to postintervention. Conclusion Although some difficulties with the technology were reported, the findings demonstrate feasible trial procedures, acceptable game‐assisted task‐oriented home training with a high compliance rate and positive outcomes. These findings and the theoretical evidence direct the next phase of a full‐scale randomized controlled trial.

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