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Real‐time interaction of virtual and physical objects in mixed reality applications
Author(s) -
Badías Alberto,
González David,
Alfaro Icíar,
Chinesta Francisco,
Cueto Elías
Publication year - 2020
Publication title -
international journal for numerical methods in engineering
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.421
H-Index - 168
eISSN - 1097-0207
pISSN - 0029-5981
DOI - 10.1002/nme.6385
Subject(s) - computer science , merge (version control) , fidelity , virtual reality , solver , mixed reality , augmented reality , computer graphics , computer graphics (images) , human–computer interaction , graphics , artificial intelligence , computer vision , telecommunications , information retrieval , programming language
Summary We present a real‐time method for computing the mechanical interaction between real and virtual objects in an augmented reality environment. Using model order reduction methods we are able to estimate the physical behavior of deformable objects in real time, with the precision of a high‐fidelity solver but working at the speed of a video sequence. We merge tools of machine learning, computer vision, and computer graphics in a single application to describe the behavior of deformable virtual objects allowing the user to interact with them in a natural way. Three examples are provided to test the performance of the method.