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Collecting and preserving videogames and their related materials: A review of current practice, game‐related archives and research projects
Author(s) -
Winget Megan A.,
Murray Caitlin
Publication year - 2008
Publication title -
proceedings of the american society for information science and technology
Language(s) - English
Resource type - Journals
eISSN - 1550-8390
pISSN - 0044-7870
DOI - 10.1002/meet.2008.1450450250
Subject(s) - state (computer science) , data science , computer science , political science , engineering ethics , engineering , algorithm
This paper reviews the major methods and theories regarding the preservation of new media artifacts such as videogames, and argues for the importance of collecting and coming to a better understanding of videogame “artifacts of creation,” which will help build a more detailed understanding of the essential qualities of these culturally significant artifacts. We will also review the major videogame collections in the United States, Europe and Japan to give an idea of the current state of videogame archives, and argue for a fuller, more comprehensive coverage of these materials in institutional repositories.

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