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What Makes a Blockbuster Video Game? An Empirical Analysis of US Sales Data
Author(s) -
Cox Joe
Publication year - 2014
Publication title -
managerial and decision economics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.288
H-Index - 51
eISSN - 1099-1468
pISSN - 0143-6570
DOI - 10.1002/mde.2608
Subject(s) - video game , set (abstract data type) , ordinary least squares , quality (philosophy) , computer science , data set , logistic regression , advertising , econometrics , economics , business , multimedia , artificial intelligence , machine learning , philosophy , epistemology , programming language
This study uses a unique data set of individual video game titles to estimate the effect of an exhaustive set of observable characteristics on the likelihood of a video game becoming a blockbuster title. Due to the long‐tailed distribution of the sales data, both ordinary least squares and logistic regression models are estimated. The results consistently show that blockbuster video games are more likely to be released by one of the major publishers for popular hardware platforms. Results also show that games of higher quality are significantly more likely to sell a greater number of units than those of a lower quality. Copyright © 2013 John Wiley & Sons, Ltd.

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