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Full‐color multi‐plane optical see‐through head‐mounted display for augmented reality applications
Author(s) -
Liu Shuxin,
Li Yan,
Zhou Pengcheng,
Chen Quanming,
Li Sida,
Liu Yueda,
Wang Yunfeng,
Su Yikai
Publication year - 2018
Publication title -
journal of the society for information display
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 52
eISSN - 1938-3657
pISSN - 1071-0922
DOI - 10.1002/jsid.739
Subject(s) - optics , augmented reality , liquid crystal display , collimated light , computer science , head (geology) , projection (relational algebra) , backlight , head up display , plane (geometry) , light emitting diode , diode , computer vision , materials science , computer graphics (images) , stereo display , diffuser (optics) , artificial intelligence , focus (optics) , image quality , optoelectronics , physics , laser , image (mathematics) , geology , light source , geometry , mathematics , algorithm , geomorphology
Abstract Based on fast‐response polymer‐stabilized liquid crystal scattering shutters, we designed a full‐color multi‐plane optical see‐through head‐mounted display for augmented reality applications. Red, green, and blue light‐emitting diodes (LEDs) are used to illuminate a digital micromirror device in time sequence to create a full‐color 3D scene. A quasi‐collimated image projection source, with a large depth of focus, was designed, in order to ensure sharp pictures projected on different polymer‐stabilized liquid crystal films at different depth. Our system provides high‐quality full‐color images with correct depth information and thus solves the accommodation–vergence conflict problem. A proof‐of‐concept binocular full‐color two‐plane optical see‐through head‐mounted display prototype is demonstrated.