z-logo
Premium
Virtual viewpoints reconstruction via Fourier slice transformation
Author(s) -
Zhao Jian,
Xia Jun
Publication year - 2018
Publication title -
journal of the society for information display
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 52
eISSN - 1938-3657
pISSN - 1071-0922
DOI - 10.1002/jsid.680
Subject(s) - computer science , stereoscopy , computer graphics (images) , fourier transform , viewpoints , computer vision , artificial intelligence , object (grammar) , transformation (genetics) , boundary (topology) , slicing , algorithm , mathematics , physics , mathematical analysis , acoustics , biochemistry , chemistry , gene
We propose a new method of calculating the arbitrary viewpoints for auto‐stereoscopic display. The three‐dimensional (3D) object is first virtually reconstructed in 3D spaces by mapping each pixel with a depth according to the depth mapping. We then calculate the Fourier spectrum of the 3D object by the fast Fourier transformation. The arbitrary viewpoints are reconstructed by “slicing” the 3D Fourier spectrum. To repair “black hole” artifacts, the regions in the background are calculated by advanced boundary in‐painting. Experimental results show the effectiveness and accuracy of the proposed algorithm to calculate viewpoints with arbitrary viewing angles. A comparison is also presented, which indicates that the proposed algorithm is more accurate than conventional method, and the advanced boundary in‐painting can save three quarters of time than the conventional in‐painting method.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here