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Using Serious Games for Human Resource Management: Lessons From France's Top 40 Companies
Author(s) -
AllalChérif Oihab,
Makhlouf Mohamed
Publication year - 2016
Publication title -
global business and organizational excellence
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.227
H-Index - 16
eISSN - 1932-2062
pISSN - 1932-2054
DOI - 10.1002/joe.21668
Subject(s) - typology , business , resource (disambiguation) , human resources , human resource management , marketing , knowledge management , computer science , management , economics , sociology , computer network , anthropology
Businesses around the world use serious games to make training more compelling and effective. An examination of the historic role of serious games in human resource management and the differences between serious games and other forms of professional development leads to the formation of a system for classifying serious games. Coupled with the experiences revealed in a study of 43 leading French firms that employ serious games to manage various aspects of HR, the typology can help managers, regardless of location and industry, choose or create the most effective serious games to attract, select, train, integrate, and retain today's top talent. © 2016 Wiley Periodicals, Inc.

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