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Virtual worlds
Author(s) -
Guthrie Kathy L.,
Phelps Kirstin,
Downey Steve
Publication year - 2011
Publication title -
journal of leadership studies
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.219
H-Index - 14
eISSN - 1935-262X
pISSN - 1935-2611
DOI - 10.1002/jls.20214
Subject(s) - metaverse , instructional simulation , appeal , hierarchy , experiential learning , virtual reality , sociology , computer science , knowledge management , engineering ethics , human–computer interaction , pedagogy , political science , engineering , law
Games, role‐playing, and simulations as developmental tools have been used in education since the 1800s. An emerging form of collaborative game play is virtual worlds; however, the use of virtual worlds in leadership education has not been fully investigated. The purpose of this article is to (a) demonstrate how virtual worlds are a viable venue for leadership education, and (b) present a hierarchy of skills sets that can be developed in virtual world settings. In doing so, this article provides evidence that virtual worlds can be used as a new instructional delivery environment for leadership education as the appeal and intrinsic nature of virtual environments aligns well with the experiential framework of leadership education.

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