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Stimulus presentation versus stimulus removal in the Good Behavior Game
Author(s) -
Silva Erika,
Wiskow Katie M.
Publication year - 2020
Publication title -
journal of applied behavior analysis
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.1
H-Index - 76
eISSN - 1938-3703
pISSN - 0021-8855
DOI - 10.1002/jaba.709
Subject(s) - psychology , stimulus (psychology) , token economy , developmental psychology , praise , stimulus control , reinforcement , cognitive psychology , social psychology , neuroscience , nicotine
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g.., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG‐stimulus presentation (P) and GBG‐stimulus removal (R) on levels of disruptions in a 2nd‐grade general education classroom. In addition, we measured student prompts, teacher praise and correctives, and student and teacher preference. The GBG‐P and GBG‐R versions of the game were similarly effective in reducing disruptions. However, the teacher chose to implement the GBG‐R and the majority of students reported a preference for the GBG‐R.