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The Good Behavior Game in preschool classrooms: An evaluation of feedback
Author(s) -
Wiskow Katie M.,
Matter Ashley L.,
Donaldson Jeanne M.
Publication year - 2018
Publication title -
journal of applied behavior analysis
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.1
H-Index - 76
eISSN - 1938-3703
pISSN - 0021-8855
DOI - 10.1002/jaba.500
Subject(s) - psychology , contingency management , typically developing , developmental psychology , visual feedback , contingency , cognitive psychology , autism , intervention (counseling) , computer science , artificial intelligence , linguistics , philosophy , psychiatry
The Good Behavior Game (GBG) is a popular group contingency implemented to decrease disruptive behavior in classrooms. However, despite numerous replications of the GBG, there are few direct comparisons evaluating the effectiveness of specific components of the GBG. In the present study, we directly compared the type of feedback delivered during the GBG on the effectiveness of the GBG to reduce disruptive behavior in two preschool classrooms. Results showed that delivering vocal feedback (e.g., “raise your hand”) alone or in combination with visual feedback (i.e., hatch marks) was superior to no feedback or visual feedback alone during the GBG. These results suggest that different variations of the GBG are not equally effective and that a collection of effective procedural variations from which teachers can choose would be beneficial.