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Step it up! Using the good behavior game to increase physical activity with elementary school students at recess
Author(s) -
Galbraith Leslie A.,
Normand Matthew P.
Publication year - 2017
Publication title -
journal of applied behavior analysis
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.1
H-Index - 76
eISSN - 1938-3703
pISSN - 0021-8855
DOI - 10.1002/jaba.402
Subject(s) - psychology , lottery , mathematics education , game play , class (philosophy) , developmental psychology , multimedia , computer science , artificial intelligence , mathematics , statistics
We evaluated the effects of a modified version of the Good Behavior Game (GBG) on the number of steps taken by students during school recess. We divided a class into two teams, and awarded the team with the highest step counts at the end of each game raffle tickets for a school‐wide lottery. The GBG was compared to recess periods without the game using an alternating‐treatments design. Students took more steps while playing the GBG than they did during recess periods without the game.

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