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Computational Participation
Author(s) -
Burke Quinn,
O'Byrne W. Ian,
Kafai Yasmin B.
Publication year - 2016
Publication title -
journal of adolescent and adult literacy
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.73
H-Index - 49
eISSN - 1936-2706
pISSN - 1081-3004
DOI - 10.1002/jaal.496
Subject(s) - computer science , coding (social sciences) , process (computing) , computational thinking , multimedia , mathematics education , digital media , world wide web , human–computer interaction , sociology , psychology , artificial intelligence , social science , operating system
Understanding the computational concepts on which countless digital applications run offers learners the opportunity to no longer simply read such media but also become more discerning end users and potentially innovative “writers” of new media themselves. To think computationally—to solve problems, to design systems, and to process and organize information drawing on concepts fundamental to computer science—is seen as a crucial problem‐solving skill in the new millennium. It is not a matter of turning all adolescents into computer scientists but rather leveraging coding as a means to get youths more engaged in the workings of the Web‐based media that surround them.

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