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Beneath the Surface
Author(s) -
Walker Geoff,
Fihn Mark
Publication year - 2010
Publication title -
information display
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.182
H-Index - 20
eISSN - 2637-496X
pISSN - 0362-0972
DOI - 10.1002/j.2637-496x.2010.tb00232.x
Subject(s) - commercialization , virtual world , surface (topology) , computer science , human–computer interaction , product (mathematics) , foundation (evidence) , computer graphics (images) , multimedia , business , political science , mathematics , geometry , marketing , law
Surface computing is about integrating the physical world and the virtual world through the use of vision‐based touch. While Microsoft's Surface product is the best‐known implementation of surface computing, it is far from the only one. Expanding university research on touch continues to make use of vision‐based touch as a foundation, which in turn will help move surface computing toward full commercialization.