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From Baby Einstein to Leapfrog, From Doom to The Sims, From Instant Messaging to Internet Chat Rooms: Public Interest in the Role of Interactive Media in Children's Lives
Author(s) -
Wartella Ellen,
Caplovitz Allison G.,
Lee June H.
Publication year - 2004
Publication title -
social policy report
Language(s) - English
Resource type - Journals
ISSN - 2379-3988
DOI - 10.1002/j.2379-3988.2004.tb00027.x
Subject(s) - instant messaging , instant , the internet , internet privacy , interactive media , world wide web , computer science , media studies , multimedia , physics , sociology , quantum mechanics
Interactive media have come of age. The range of interactive entertainment products, intended to be used by children in and out of school settings is growing: CD-ROMs, computers, the Internet, video games (for a variety of handheld and console platforms), interactive toys (including educational talking books), and a variety of wireless software for cell phones and other wireless devices. In short, for today’s children, interactive media have become part of the media landscape in which they are growing up. These devices represent the most recent in a century-long introduction of media technologies into the lives of children.

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