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2.3.3 Designing Systems‐of‐Systems Without Getting Trapped in the Subsystem Maze
Author(s) -
Kaffenberger Ruediger,
Fischer Juergen
Publication year - 2001
Publication title -
incose international symposium
Language(s) - English
Resource type - Journals
ISSN - 2334-5837
DOI - 10.1002/j.2334-5837.2001.tb02320.x
Subject(s) - redundancy (engineering) , computer science , process (computing) , systems engineering , architecture , product (mathematics) , new product development , face (sociological concept) , software engineering , industrial engineering , engineering , mathematics , art , social science , geometry , marketing , sociology , business , visual arts , operating system
True systems‐of‐systems are one of the toughest challenges for system engineers. They face the problem to balance complexity of design and project structure against the product's cost during its lifecycle. The main cost driver is undesired redundancy in the product and/or the development process. Here we present a method that enables system engineers to shape the architecture of the system to the needs of the users and the development organisation. First we will give our definition of a system‐of‐systems, show why they are so important, and what makes them so demanding for the system engineer. After a look at the conventional way to solve the complexity problem and a discussion of its disadvantages we will present our method. We will give an impression how we derived it, and of the variants in applying it.

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