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4.3.3 Simulation‐Emulation‐Stimulation A Complete System Engineering Process
Author(s) -
Huang Paul,
Kar Pradip,
Sleder Al,
Kato Hiroko
Publication year - 1998
Publication title -
incose international symposium
Language(s) - English
Resource type - Journals
ISSN - 2334-5837
DOI - 10.1002/j.2334-5837.1998.tb00058.x
Subject(s) - emulation , documentation , systems engineering , weapon system , system integration , process (computing) , navy , hardware emulation , computer science , software , system of systems , systems development life cycle , engineering , software engineering , embedded system , systems design , software development process , software development , operating system , physics , archaeology , astronomy , economics , history , economic growth
The complexity of modern hardware/software systems, the reduction in defense funding levels, and the desire of DoD (US Department of Defense) to reduce the acquisition cycle using Simulation Based Acquisition have significantly impacted the manner in which new weapon systems are concepted, designed, integrated, tested, produced, and supported throughout their life cycles. The traditional approaches for engineering systems are no longer adequate for rapid developments and must be modernized in an integrated methodology to take advantage of the significant advancements in computer technologies. Many efforts using computer technology up to this point in time have been fragmented and lacked a systematic approach to make full use of the technologies. By taking advantage of the advances in microprocessors and software to create a System Integration Environment (SIE), a Simulation ‐ Emulation ‐ Stimulation (SES) Process can be developed that handles all aspects of the life cycle including system analysis, design, documentation, test and evaluation (T&E), integration and training. This paper reports on some of the advances that have been made thus far in developing such a System Integrated Environment for use in Army and Navy Combat System Developments.