
20: PEDAGOGICAL GAMIFICATION
Author(s) -
Yee Kevin
Publication year - 2013
Publication title -
to improve the academy
Language(s) - English
Resource type - Journals
ISSN - 2334-4822
DOI - 10.1002/j.2334-4822.2013.tb00714.x
Subject(s) - psychology , sociology , computer science
Edutainment products have long tried to harness the “fun” quotient of games and video games for education, but the principles of gamification have only recently begun to be better understood and operationalized for business and education. The concepts that underpin successful games can be put to use in online as well as face‐to‐face classes, resulting in educational experiences that have the best of both worlds: a game‐based overlay without becoming too technical. This chapter explains the concepts involved in successful games and provides ideas for translating those principles into practice in the classroom (or online) environment.