z-logo
open-access-imgOpen Access
6: Using Cooperative Games for Faculty Development
Author(s) -
Millis Barbara J.
Publication year - 2003
Publication title -
to improve the academy
Language(s) - English
Resource type - Journals
ISSN - 2334-4822
DOI - 10.1002/j.2334-4822.2003.tb00383.x
Subject(s) - mathematics education , computer science , psychology , engineering ethics , engineering
Learning through games has been going on for centuries. Faculty developers, however, are only now realizing the impact of well‐structured and well‐planned games. They not only “educate” engaged faculty members, but they can also motivate them. This chapter discusses the educational value of games, reveals their key underlying principles, and offers two examples of successful faculty development games (scavenger hunt and Bingo) that can be replicated on any campus.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here