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42.1: A Real‐time 3D Multi‐view Rendering From a Real‐time 3D Capture
Author(s) -
Doyen Didier,
Thiebaud Sylvain,
Drazic Valter,
Thébault Cédric
Publication year - 2013
Publication title -
sid symposium digest of technical papers
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.351
H-Index - 44
eISSN - 2168-0159
pISSN - 0097-966X
DOI - 10.1002/j.2168-0159.2013.tb06275.x
Subject(s) - rendering (computer graphics) , computer science , real time rendering , computer graphics (images) , computation , stereoscopy , 3d rendering , limiting , alternate frame rendering , computer vision , artificial intelligence , software rendering , real time computing , 3d computer graphics , computer graphics , algorithm , engineering , mechanical engineering
As often declared by customers, wearing glasses is a clear limiting factor for 3D adoption in the home. Auto‐stereoscopic systems bring an interesting answer to this issue. These systems are evolving very fast providing improved picture quality. Nevertheless, they require adapted content which are today highly demanding in term of computation power. The system we describe here is able to generate in real‐time adapted content to these displays: from a real‐time stereo capture up to a real‐time multi‐view rendering. A GPU‐based solution is proposed that ensures a real‐time processing of both disparity estimation and multi‐view rendering on the same platform.