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Creativity in Learning Environments: The Case of Two Sixth Grade Art‐Rooms
Author(s) -
HASIRCI DENIZ,
DEMIRKAN HALIME
Publication year - 2003
Publication title -
the journal of creative behavior
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.896
H-Index - 55
eISSN - 2162-6057
pISSN - 0022-0175
DOI - 10.1002/j.2162-6057.2003.tb00824.x
Subject(s) - creativity , product (mathematics) , process (computing) , mathematics education , psychology , creativity technique , sample (material) , computer science , mathematics , social psychology , chemistry , geometry , chromatography , operating system
The four elements of creativity — the person, process, product , and environment — that come together for the purpose of clearly and completely defining creativity, form the structure of the research. Two sixth grade art‐rooms have been chosen as the setting, as a likely place to observe creativity and sixth graders as the sample group. Observations of each child in an art‐room, her/his creative process, product, and the assessment of a 1/20 model of the art‐room made by each student, were analyzed to form a complete picture of creativity. Results showed that the three elements of creativity (person, process, and product) were significantly different from each other. In addition, process and product occurring within the same environment were highly correlated with each other.