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ON DEFINING AGILE SYSTEMS ENGINEERING
Author(s) -
Dove Rick
Publication year - 2017
Publication title -
insight
Language(s) - English
Resource type - Journals
eISSN - 2156-4868
pISSN - 2156-485X
DOI - 10.1002/inst.12168
Subject(s) - agile software development , artifact (error) , context (archaeology) , requirements engineering , engineering , agile usability engineering , coherence (philosophical gambling strategy) , computer science , engineering management , systems engineering , software engineering , mathematics , artificial intelligence , software development , geography , software development process , statistics , archaeology , software , programming language
The author was asked to define Agile Systems Engineering, and found it necessary, for context, to first develop some thoughts on what engineering and systems engineering might be. This led to thoughts on differentiating engineering from crafting and arting. Engineering, crafting, and arting are activities carried out by artifact creators with different purposes, but at the core, all are constrained and enabled by the laws of coherence. This article does not suggest what those laws might be; but does conclude that the definition of agile systems engineering is rooted in what it does, not how it does it.

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