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New design of a VirtualGlove for grasping applications
Author(s) -
Wang Hyuk,
Jeon Moongu,
Lee YongGu
Publication year - 2010
Publication title -
human factors and ergonomics in manufacturing and service industries
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.408
H-Index - 39
eISSN - 1520-6564
pISSN - 1090-8471
DOI - 10.1002/hfm.20187
Subject(s) - sort , bending , object (grammar) , field (mathematics) , computer science , virtual reality , human–computer interaction , engineering drawing , simulation , artificial intelligence , engineering , structural engineering , information retrieval , mathematics , pure mathematics
Virtual gloves have received much attention in the field of virtual reality and computer simulations. They are considered to be essential tools for implementing any sort of hand‐based experiences in virtual environments. For applications with simpler motions, the accuracy of finger‐bending amount returned by these virtual gloves is not of primary interest. For grasping applications, however, inaccuracy in the bending amount results in unrealistic scenarios having discrepancies in the contact geometry for the hand and the object. In this study, we improve the measurements of bending amount by placing the bend sensors on the palm of the hand, where the objects are touched directly. Supporting evaluative data and design details are also discussed. © 2010 Wiley Periodicals, Inc.