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toBeeView: a program for simulating the retinal image of visual scenes on nonhuman eyes
Author(s) -
RodríguezGironés Miguel A.,
Ruiz Alberto
Publication year - 2016
Publication title -
ecology and evolution
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.17
H-Index - 63
ISSN - 2045-7758
DOI - 10.1002/ece3.2442
Subject(s) - computer vision , computer science , sampling (signal processing) , artificial intelligence , retina , set (abstract data type) , optics , physics , filter (signal processing) , programming language
We present toBeeView, a program that produces from a digital photograph, or a set of photographs, an approximation of the image formed at the sampling station stage in the eye of an animal. toBeeView is freely available from https://github.com/EEZA-CSIC/compound-eye-simulator. toBeeView assumes that sampling stations in the retina are distributed on a hexagonal grid. Each sampling station computes the weighted average of the color of the part of the visual scene projecting on its photoreceptors, and the hexagon of the output image associated with the sampling station is filled in this average color. Users can specify the visual angle subtended by the scene and the basic parameters determining the spatial resolution of the eye: photoreceptor spatial distribution and optic quality of the eye. The photoreceptor distribution is characterized by the vertical and horizontal interommatidial angles-which can vary along the retina. The optic quality depends on the section of the visual scene projecting onto each sampling station, determined by the acceptance angle. The output of toBeeView provides a first approximation to the amount of visual information available at the retina for subsequent processing, summarizing in an intuitive way the interaction between eye optics and receptor density. This tool can be used whenever it is important to determine the visual acuity of a species and will be particularly useful to study processes where object detection and identification is important, such as visual displays, camouflage, and mimicry.

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