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Exploration of virtual human running based on CCD algorithm
Author(s) -
Bao Dapeng
Publication year - 2019
Publication title -
concurrency and computation: practice and experience
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.309
H-Index - 67
eISSN - 1532-0634
pISSN - 1532-0626
DOI - 10.1002/cpe.4901
Subject(s) - kinematics , computer science , algorithm , rotation (mathematics) , inverse kinematics , frame rate , frame (networking) , inverse , movement (music) , motion capture , mode (computer interface) , computer vision , simulation , artificial intelligence , motion (physics) , mathematics , geometry , telecommunications , philosophy , physics , classical mechanics , robot , operating system , aesthetics
Summary To make a more thorough understanding of human movement, the research of virtual human running based on the CCD (Cyclic‐Coordinate Descent) algorithm was focused on. First of all, the CCD algorithm, the rotation range of the human joint, the running cycle, the key moment of running movement, and the decomposition of running movement were introduced in detail. Then, the inverse kinematics based on the CCD algorithm was solved, the inverse kinematics in the running was solved, and the motion simulation of the upper body and the specified path were carried out. Finally, the simulation results were analyzed. The results showed that the parameters such as the percentage of the support period, the vacant height, the running level, the step frequency, and the frame rate were adjusted by the interactive mode. In a word, it makes the running posture generated diversified and more characteristic.

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