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Pricing barrier and American options under the SABR model on the graphics processing unit
Author(s) -
Tian Yu,
Zhu Zili,
Klebaner Fima C.,
Hamza Kais
Publication year - 2011
Publication title -
concurrency and computation: practice and experience
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.309
H-Index - 67
eISSN - 1532-0634
pISSN - 1532-0626
DOI - 10.1002/cpe.1771
Subject(s) - speedup , computer science , graphics processing unit , valuation of options , monte carlo method , sabr volatility model , cuda , graphics , parallel computing , stochastic volatility , central processing unit , monte carlo methods for option pricing , libor market model , general purpose computing on graphics processing units , computational science , volatility (finance) , econometrics , mathematics , computer graphics (images) , operating system , statistics
SUMMARY In this paper, we presented our study on using the graphics processing unit (GPU) to accelerate the computation in pricing financial options. We first introduced the GPU programming and the SABR stochastic volatility model. We then discussed pricing options with quasi Monte Carlo techniques under the SABR model. In particular, we focused on pricing barrier options by quasi Monte Carlo and conditional probability correction methods and on pricing American options by the least squares Monte Carlo method. We then presented our GPU‐based implementation for pricing barrier options and hybrid CPU–GPU implementation for pricing American options. In addition, we described techniques for efficient use of GPU memory. We provided details of implementing these GPU numerical schemes for pricing options and compared performances of the GPU programs with their CPU counterparts. We found that GPU‐based computing schemes can achieve 134 times speedup for pricing barrier options, while maintaining satisfactory pricing accuracy. For pricing American options, we also reported that when the least squares Monte Carlo method is used, special techniques can be devised to use less GPU memory, resulting in 22 times speedup, instead of the original 10 times speedup. Copyright © 2011 John Wiley & Sons, Ltd.

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