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Functionally based augmented sculpting
Author(s) -
Adzhiev Valery,
Comninos Peter,
Kazakov Maxim,
Pasko Alexander
Publication year - 2005
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.54
Subject(s) - computer science , sculpture , representation (politics) , augmented reality , function (biology) , human–computer interaction , computer graphics , computer graphics (images) , the internet , observer (physics) , world wide web , visual arts , art , physics , quantum mechanics , evolutionary biology , politics , political science , law , biology
In this paper we describe an approach to computer‐aided sculpting concerned with the creation and modification of digital models based on physical abstract sculptures. We begin by presenting a survey of current methods for the creation of computer‐aided sculptured artefacts. Then we proceed to present some original methods and tools based on the function representation of geometric models. We introduce a specialized computer language, named HyperFun, which facilitates the modelling of complex objects. As well as presenting computer‐generated animated models of pre‐existing sculptures by Russian artist Igor Seleznev, we also show how some interesting novel shapes can be generated using the HyperFun system. Finally we outline two advanced projects concerned with creating a sculpture‐based augmented reality which allows for the interactive participation of the observer. In this paper, we present experimental results, which hopefully have some artistic appeal. These results were produced by an international team of researchers and students collaborating through the Internet. Copyright © 2005 John Wiley & Sons, Ltd.