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Morphing based on strain field interpolation
Author(s) -
Yan HanBing,
Hu ShiMin,
Martin Ralph
Publication year - 2004
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.48
Subject(s) - morphing , polygon mesh , interpolation (computer graphics) , computer science , linear interpolation , deformation (meteorology) , field (mathematics) , process (computing) , algorithm , computer vision , computer graphics (images) , artificial intelligence , mathematics , physics , pure mathematics , pattern recognition (psychology) , animation , programming language , meteorology
Strain fields provide a method of deformation measurement based on physics. Using these as a tool, we can analyze deformation of objects in a measurable way. We have developed a new morphing technique based on strain field interpolation. Shape shaking and squeezing, which often happen when using linear interpolation for morphing, do not arise in our approach. We have also developed a new method to create isomorphic meshes from corresponding objects in two images. Meshes generated by this method have much fewer triangles than other methods, which greatly decreases calculation loads in the morphing process. Copyright © 2004 John Wiley & Sons, Ltd.

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