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Subdivision connectivity remeshing and its applications
Author(s) -
Hu Jianping,
Liu Xiuping,
Xie Qi
Publication year - 2011
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.429
Subject(s) - polygon mesh , subdivision , computer science , rectangle , partition (number theory) , smoothing , simple (philosophy) , subdivision surface , point (geometry) , algorithm , point location , distortion (music) , mathematical optimization , computer graphics (images) , mathematics , geometry , computer vision , combinatorics , amplifier , computer network , bandwidth (computing) , philosophy , archaeology , epistemology , history
This paper presents a subdivision connectivity remeshing approach for closed genus 0 meshes. It is based on spherical parameterization and umbrella‐operator smoothing. Our main contribution lies in adopting a low‐distortion spherical parameterization approach to generate high‐quality subdivision connectivity meshes. Besides, a simple and efficient point location method on the sphere based on the uniform partition of the rectangle is presented, which is used to find the containing triangle in the spherical mesh for each point on the sphere rapidly. Our method can generate high‐quality subdivision connectivity meshes fast, which can be applied to level of detail and progressive transmission. All the application examples demonstrate that our remeshing procedure is robust and efficient. Copyright © 2011 John Wiley & Sons, Ltd.

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