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A virtual endoscopy system for virtual medicine
Author(s) -
Peng Yanjun,
Jia Ruisheng,
Wang Yuanhong,
Zhang Mingmin
Publication year - 2011
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.418
Subject(s) - computer science , ray casting , volume rendering , computer vision , artificial intelligence , rendering (computer graphics) , voxel , segmentation , computer graphics (images) , computer graphics , virtual reality
Virtual endoscopy is a technique to explore hollow organs and anatomical cavities using 3D medical imaging and computer graphics. In this paper, boundary model and local feature structure are used to realize tissue segmentation, and a new efficient algorithm is presented to solve path planning. As to real‐time processing, a frame in virtual endoscopy is divided into near viewpoint part and far viewpoint part based on volume data characteristics in our method. In the aspect of scene rendering, a ray casting algorithm based on the boundary voxel is proposed. Thus the voyage images can be rendered in real time with high quality in virtual endoscopy system by using these techniques. The experiments show that application results of our algorithm in tissue segmentation, path planning, scene rendering are better than other algorithms. Copyright © 2011 John Wiley & Sons, Ltd.