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Interactive soft‐fabrics watering simulation on GPU
Author(s) -
Huang Chen,
Sun Hanqiu,
Liu Shiguang,
Li Ping
Publication year - 2011
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.402
Subject(s) - computer science , underwater , cuda , acceleration , set (abstract data type) , simulation , general purpose computing on graphics processing units , real time simulation , dynamics (music) , flow (mathematics) , spring (device) , computer graphics (images) , computational science , mechanics , graphics , parallel computing , mechanical engineering , geology , physics , acoustics , oceanography , classical mechanics , engineering , programming language
Abstract Physics‐based simulation is usually complex and time consuming, and consequently not suitable for real‐time applications. In this paper, we propose the efficient dynamics models for the real‐time simulation of soft fabrics interacting with water, including multi‐soaking effect and underwater dynamics. The multi‐soaking effect of soft fabrics is modeled based on the physics processes. Further, we develop the optimized mass–spring model that supports the large flow forces interacting with the fabrics underwater. The fabric spring forces are linearly derived and integrated with GPU–CUDA acceleration, feasible for real‐time VR applications with large set of fabric particles. Copyright © 2011 John Wiley & Sons, Ltd.