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Real‐time mocap dance recognition for an interactive dancing game
Author(s) -
Deng Liqun,
Leung Howard,
Gu Naijie,
Yang Yang
Publication year - 2011
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.397
Subject(s) - dance , computer science , motion capture , motion (physics) , virtual reality , matching (statistics) , search engine indexing , partition (number theory) , artificial intelligence , computer vision , video game , human–computer interaction , multimedia , computer graphics (images) , visual arts , art , statistics , mathematics , combinatorics
In this paper, we present an interactive dancing game based on motion capture technology. We address the problem of real‐time recognition of the user's live dance performance in order to determine the interactive motion to be rendered by a virtual dance partner. The real‐time recognition algorithm is based on a human body partition indexing scheme with flexible matching to determine the end of a move as well as to detect unwanted motion. We show that the system can recognize the live dance motions of users with good accuracy and render the interactive dance move of the virtual partner. Copyright © 2011 John Wiley & Sons, Ltd.